Category:Corse

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General Notes
  • While ordinary Corse have a standard 100 Magic Defense value. Notorious Monsters tend to have a comparably higher value of Magic Defense.
    • Add this to their higher INT and a 25% cut to magic damage, and Corses are a bit more resilient towards magic than other foes.
Corse
Category-Corse.jpg
Bestiary
Japanese コース
Type Undead
Typical Job Wizard's Petasos icon.png Black Mage
Chaos Burgeonet icon.png Dark Knight
Crystal Dark Crystal icon.png Dark Crystal
Detects Sound HP
Ordinary Corse Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 75% 50% 87.5% 112.5% 112.5% 50% 50%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
130% 115% 115% 150% 70% 70% 115% 60%
Crimson Robe Variant Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 75% 50% 87.5% 112.5% 112.5% 50% 50%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 100% 100% 50% 30% 50% 85% 30%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Memento Mori Self Question Gains Magic Attack Bonus.
Silence Seal AoE Question Inflicts Silence.
Danse Macabre Single Target Question Inflicts Charm.
Envoutement Single Target Question Deals Element: Dark damage + Curse.
Gala Macabre
(NM only)
AoE Question Inflicts Charm.
Final Retribution
(NM only)
AoE Question Deals physical damage + Stun.
Hadal Summons
(NM only)
AoE Question Heavy fire damage, additional effect Burn.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Traits

Notorious Monster

Adversaries

Event Appearances

Name Event Zone
Gwyn Ap Knudd [[Totentanz]] [[Boneyard Gully]]
Grave Digger [[Limbus]] [[South East Apollyon]]
Raigegue R d'Oraguille [[Campaign]] [[Batallia Downs (S)
Crawlers' Nest (S)
East Ronfaure (S)
Fort Karugo-Narugo (S)
Garlaige Citadel (S)
Grauberg (S)
Jugner Forest (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Pashhow Marshlands (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
The Eldieme Necropolis (S)
Vunkerl Inlet (S)
West Sarutabaruta (S)]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Keremet [[Promathia Mission 4-3]] [[Sacrarium]]
Andhrimnir [[Einherjar]] [[Helmwige's Chamber
Schwertleite's Chamber
Waltraute's Chamber]]
[[Soaring Corse
Soaring Kumakatok]]
[[Legion- Hall of Im]] [[Maquette Abdhaljs-Legion]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).