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Wake the Puppet
From BGWiki
| Wake the Puppet | |||||
|---|---|---|---|---|---|
| Staging Point: | Periqia | ||||
| Start NPC: | Lageegee in Aht Urhgan Whitegate (L-9/L-10) | ||||
| Assault Rank: | Second Lieutenant | ||||
| Objective: | During a previous mission to eradicate the Undead Swarm presence from Periqia, the Imperial forces were forced to abandon several Mark-II automatons upon their retreat. You are to infiltrate the area, locate the machines, and aid in their return to Al Zahbi. | ||||
| Mission Orders: | Retrieve the Mark-IIs | ||||
| Time Limit: | 30 minutes | Recommended Lv. | Lvl. 70 | ||
| Assault Points: |
| ||||
Enemies
| Level | Name | Zone | Aggro | Link | Drops | Steal | Spawns |
|---|---|---|---|---|---|---|---|
| EP | Wight | Periqia | Yes | No | None |
Notes
- Wights are too low of level to aggro max-level players, unless players rest nearby.
- Wights will aggro puppet NPCs.
Walkthrough
In order to complete this mission, return at least 4 puppets to the starting NPC, Adeeha.
- Puppets spawn in the 4 dead end rooms at (H-6), (F-8), (J-8), (H-10).
- 2 puppets will spawn in each of 3 rooms; the 4th room will be empty.
- The area is initially empty of Wights; they will only spawn when a puppet is active.
- When a puppet is located, it can be activated by emoting /salute, targeting the puppet. The puppet will then treat the player as its master.
- A player can only be master of one puppet at a time.
- A puppet can only have one master at a time.
- By emoting /clap while near the puppet, the master can instruct the puppet to move to where the master is standing.
- By emoting /goodbye, the puppet will be deactivated and the player is no longer its master.
- If the puppet is deactivated close to the starting NPC, the puppet's name will turn green and the puppet is considered "returned".
- By emoting /hurray while near the puppet, the master can instruct the puppet to enter combat mode.
- While in combat mode, the puppet will automatically engage a nearby target.
- While in combat mode, the puppet will ignore all other commands until its target is defeated and it returns to normal operation.
- Occasionally, the puppet will stop responding to all commands and will repeatedly display an emotion. To return the puppet to normal operation, the master must respond with another emote.
- Emotion ==> Response
- Blushing ==> /doze
- Bowing ==> /kneel
- Cheering ==> /psych
- Confused ==> /slap
- Clapping ==> /angry
- Dancing ==> /joy
- Happy ==> /smile
- Pointing ==> /no
- Praising ==> /blush
- Saluting => /praise
- Shocked ==> /comfort
- Waving ==> /welcome
- The puppet will never enter this mode if it is engaged in combat.
- A good strategy to beat this assault easily is to let the puppet fight a Wight. After the puppet engages, pull the Wight to the starting NPC; the puppet will follow quickly without stopping to emote. Defeat the Wight and quickly /goodbye to capture the puppet.
- After 4 puppets are returned to the NPC, the Rune of Release will spawn.
- Returning additional puppets (up to 6) will increase the points rewarded when the Rune of Release is activated.
Drops
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Map |
Related Links



