WSC

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Weapon Skill Secondary Attribute Modifier (WSC) is an additional value applied to base damage that is calculated from a certain percentage of 1 or 2 Stats while performing weapon skills, jumps or physical blue magic. Which stats and what percentage of each stat is used in the calculation vary based on the weapon skill / spell.

  • As a player's job attains higher levels, the value of WSC is subjected to a level correction factor.
  • This level correction factor α(Alpha) reduces the value of WSC based on the formula WSC = floor (floor((A x A%) + (B x B%)) x α)
    (where A & B are the first and second stats)
  • The value of α for each level (range) is as below:

Level Range Alpha Value
Level 1 ~ 5 1.00
Level 6 ~ 11 0.99
Level 12 ~ 17 0.98
Level 18 ~ 23 0.97
Level 24 ~ 29 0.96
Level 30 ~ 35 0.95
Level 36 ~ 41 0.94
Level 42 ~ 47 0.93
Level 48 ~ 53 0.92
Level 54 ~ 59 0.91
Level 60 ~ 61 0.90
Level 62 ~ 63 0.89
Level 64 ~ 65 0.88
Level 66 ~ 67 0.87
Level 68 ~ 69 0.86
Level 70 ~ 71 0.85
Level 72 ~ 73 0.84
Level 74 ~ 75 0.83



Example:

All Archery weapon skills (except Namas Arrow) have a WSC of STR 16% and AGI 25%. What this means is that 16% of a player's strength and 25% of a player's agility will be added to the base damage when performing any of those weapon skills.
Therefore, to calculate WSC with α:
Let STR = 100 and AGI = 100 be the values of the two stats.
Let the player's level be 70.
Then A = 100 B = 100 A% = .16 & B% = .25
WSC = floor (floor((100 x .16) + (100 x .25)) x 0.85) = 34

See also

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