Puppetmaster

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Image:PUPP.jpg

These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.


Puppetmaster is an unique job that combines the devastating hand-to-hand abilities of a Monk with the ability to call forth a unique, customizable pet known as an Automaton. While the master's fighting ability does not equal that of a Monk, the automaton -- which begins as a multi-purpose Harlequin model -- can adopt one of three specialized frames, each with unique abilities and fully honed skills. It is only through a combination of the master and his/her Automaton that Puppetmasters can unleash their full power.

Contents

Puppetmaster Strengths and Weaknesses

Strengths

- Able to summon an automaton that can deal damage, backup heal, nuke, enfeeble, or use ranged attacks. With the introduction of the new heads, automaton can now heal other party members and remove status debuffs from other party members, or cast tier-IV black magic.

- Able to control the attack, defense, magic attack, accuracy, and ranged accuracy of their automatons through the use of an Animator and special Maneuvers.

- Can solo fairly well at any level with minimal downtime.

- Solid damage dealer in any party setup.

- Master possesses high evasion coupled with Evasion Bonus traits.

- Master can Guard enemy attacks.

- Master is able to obtain Martial Arts job traits.

- Less enmity generation due to the master and automaton splitting their damage output.

- The automaton can use all three physical attack styles: Blunt, Slash, and Piercing.

- The automaton, like all pets, will never hit for 0 on a mob unless Invincible or Stoneskin is present.

- The automaton possess a universal magic skill category, allowing them to potentially have an A+ skill ratings in enfeebling, elemental, dark, and healing magic depending on Mage head.


Weaknesses

- For the most part can only equip Mage gear, though the job has no inherent benefit for it (Although it can be useful for certain subjobs).

- Lack of real melee gear outside of the Usukane Salvage set or Pahluwan set hold the masters potential back.

- Having only C in Hand-to-Hand is limiting, and makes accuracy a large concern when fighting higher level enemies.

- All magic spells are on a universal timer (I.E Enfeebling and Healing magic share the same timer), which hinders an Automaton's support ability.

Acquisition

Puppetmaster is acquired by completing the quest No Strings Attached.

Requires Treasures of Aht Urhgan expansion.

Job Traits, Job Abilities, and Spells

Job Traits

Level Name
10 Resist Slow I
20 Evasion Bonus I
25 Martial Arts I
50 Resist Slow II
50 Evasion Bonus II
50 Martial Arts II
75 Resist Slow III
75 Evasion Bonus III
75 Martial Arts III
75 Fine-Tuning
75 Optimization

Job Abilities

Level Name
1 Overdrive
1 Activate
1 Deactivate
1 Deploy
1 Dark Maneuver
1 Light Maneuver
1 Earth Maneuver
1 Wind Maneuver
1 Fire Maneuver
1 Ice Maneuver
1 Thunder Maneuver
1 Water Maneuver
10 Retrieve
15 Repair
75 Ventriloquy
75 Role Reversal

Skills

Combat Skills

Skill Grade 37 75
Hand-to-Hand C 105 225
Dagger C- 105 220
Club D 101 210

Ranged Combat Skills

Skill Grade 37 75
Throwing C+ 105 230


Defensive Skills

Skill Grade 37 75
Guard B- 109 240
Evasion B 109 250
Parry D 101 210


See Also: Level-by-level Skill Cap Chart

Automaton Skills

These are the basic frame combos for each automaton head. For a more detailed description of automaton combat skills, see the Automaton page.

Harlequin Head/frame

Skill Grade 37 75
Melee B- 109 240
Ranged B- 109 240
Magic B- 109 240

Valoredge Head/Frame

Skill Grade 37 75
Melee A- 114 269

Sharpshot Head/Frame

Skill Grade 37 75
Melee C+ 105 230
Ranged A- 114 269


Stormwaker Head/Frame

Skill Grade 37 75
Melee C+ 105 230
Magic A- 114 269

Soulsoother Head/Stormwaker Frame

Skill Grade 37 75
Melee C 105 225
Magic A+ 114 276


Spiritreaver Head/Stormwaker Frame

Skill Grade 37 75
Melee C 105 225
Magic A+ 114 276

Artifact and Relic Armor

Artifact Armor

Level Item Quest/Coffer
40 Turbo Animator Quest: The Wayward Automaton
52 Puppetry Churidars Quest: Operation Teatime
54 Puppetry Babouches Trade: Dhima Polevhia
56 Puppetry Dastanas Trade: Dhima Polevhia
58 Puppetry Tobe Trade: Dhima Polevhia
60 Puppetry Taj Quest: Puppetmaster Blues

Artifact Armor +1

Level Item
74 Puppetry Churidars +1
74 Puppetry Babouches +1
74 Puppetry Dastanas +1
74 Puppetry Tobe +1
74 Puppetry Taj +1

Relic Armor

Level Item Dynamis
70 Pantin Cape Dynamis - Buburimu / Dynamis - Qufim
71 Pantin Churidars Dynamis - Jeuno / Dynamis - Valkurm
72 Pantin Babouches Dynamis - San d'Oria / Dynamis - Buburimu
73 Pantin Dastanas Dynamis - Windurst / Dynamis - Qufim
74 Pantin Tobe Dynamis - Beaucedine / Dynamis - Tavnazia
75 Pantin Taj Dynamis - Xarcabard / Dynamis - Tavnazia

Relic Armor +1

Level Item
75 Pantin Churidars +1
75 Pantin Babouches +1
75 Pantin Dastanas +1
75 Pantin Tobe +1
75 Pantin Taj +1

Puppetmaster Endgame Tactics

Meritting

  • Optimal Gear setup: Accuracy and Haste gear
  • Subjobs:

- WAR (for Double Attack, Berserk, Attack Bonus, and War Cry)

- DRG (For Accuracy Bonus, Jumps, Haste gear (Wyvern Earring)

  • Automaton setups:

- Valoredge: good for high evasion mobs like Mamool Jas

- Stormwaker: solid Damage dealer with the ability to nuke with powerful tier IVs

- Sharpshooter: ideal for piercing weak mobs (i.e. Colibris and Puks) thanks to increased raged attacks and enhanced Dazes

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