PDIF
From BGWiki
Attack/Defense Ratio
Ratio = Attacker Attack/ Target Defense
Level Correction Function
Let x = Target's level - Attacker's level
If (x>0)
LvDiff = x
else
LvDiff = 0
- Melee attack has 0.05 ratio penalty per 1 target level higher than your level
- cRatio = Ratio - lvDiff*0.05
- Ranged attack has 0.025 ratio penalty per 1 target level higher than your level
- cRatio = Ratio - lvDiff*0.025
pDIF
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