PDIF

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Attack/Defense Ratio

Ratio = Attacker Attack/ Target Defense

Level Correction Function

Let x = Target's level - Attacker's level If (x>0)
   LvDiff = x
else
   LvDiff = 0

  • Melee attack has 0.05 ratio penalty per 1 target level higher than your level
cRatio = Ratio - lvDiff*0.05
  • Ranged attack has 0.025 ratio penalty per 1 target level higher than your level
cRatio = Ratio - lvDiff*0.025

pDIF

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