FSTR

From BGWiki

Jump to: navigation, search

Contents

fSTR

fSTR is a variable in the damage calculation formula for melee attack. fSTR is the calculated damage bonus/penalty from the character's STR - enemy VIT.

  • fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1.
  • When the value of (STR - VIT) is high, fSTR can be approximated by (character STR - enemy VIT+4)/4.
  • fSTR's lower and upper cap values are affected by Weapon Rank.
The lower cap of fSTR is - Weapon Rank.
Exception: Rank 0 weapons have a lower cap of -1.
The upper cap of fSTR is (Weapon Rank+8).

fSTR2

fSTR2 is a variable in the damage calculation formula for ranged attack. fSTR2 is the calculated damage bonus/penalty from the character's STR - enemy VIT only when ranged attack is being used.

  • Depending on the size of the (STR - VIT) value, it takes roughly 2 ~ 3 more STR to increase fSTR2 by 1.
  • When the (STR - VIT) value is high, fSTR2 can be approximated by (character STR - enemy VIT+4)/2.
  • fSTR2's lower and upper cap values are affected by Weapon Rank.
The lower cap of fSTR2 is - (Weapon Rank) x 2.
Exceptions:
Rank 0 weapons have a lower cap of -2.
Rank 1 weapons have a lower cap of -3.
The upper cap of fSTR2 is (Weapon Rank+8) x 2

fSTR2 Approximation

fSTR2 can be approximated using the following table.
In table below, the ΔSTR value denotes the (STR - VIT) value.


fSTR2
 ΔSTR range  fSTR2 approximation
 12 or greater  (ΔSTR + 4) / 2
 6 to 11  (ΔSTR + 6) / 2
 1 to 5  (ΔSTR + 7) / 2
 -2 to 0  (ΔSTR + 8) / 2
 -7 to -3  (ΔSTR + 9) / 2
 -15 to -8  (ΔSTR + 10) / 2
 -21 to -16  (ΔSTR + 12) / 2
 -22 or less  (ΔSTR + 13) / 2


Lower and Upper caps
fSTR and fSTR2 hit:


See Also

Personal tools