FSTR
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fSTR
fSTR is a variable in the damage calculation formula for melee attack. fSTR is the calculated damage bonus/penalty from the character's STR - enemy VIT.
- fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1.
- When the value of (STR - VIT) is high, fSTR can be approximated by (character STR - enemy VIT+4)/4.
- fSTR's lower and upper cap values are affected by Weapon Rank.
- The lower cap of fSTR is - Weapon Rank.
- Exception: Rank 0 weapons have a lower cap of -1.
- Exception: Rank 0 weapons have a lower cap of -1.
- The upper cap of fSTR is (Weapon Rank+8).
fSTR2
fSTR2 is a variable in the damage calculation formula for ranged attack. fSTR2 is the calculated damage bonus/penalty from the character's STR - enemy VIT only when ranged attack is being used.
- Depending on the size of the (STR - VIT) value, it takes roughly 2 ~ 3 more STR to increase fSTR2 by 1.
- When the (STR - VIT) value is high, fSTR2 can be approximated by (character STR - enemy VIT+4)/2.
- fSTR2's lower and upper cap values are affected by Weapon Rank.
- The lower cap of fSTR2 is - (Weapon Rank) x 2.
- Exceptions:
- Rank 0 weapons have a lower cap of -2.
- Rank 1 weapons have a lower cap of -3.
- Exceptions:
- The upper cap of fSTR2 is (Weapon Rank+8) x 2
fSTR2 Approximation
fSTR2 can be approximated using the following table.
In table below, the ΔSTR value denotes the (STR - VIT) value.
| fSTR2 | |||
| ΔSTR range | fSTR2 approximation | ||
| 12 or greater | (ΔSTR + 4) / 2 | ||
| 6 to 11 | (ΔSTR + 6) / 2 | ||
| 1 to 5 | (ΔSTR + 7) / 2 | ||
| -2 to 0 | (ΔSTR + 8) / 2 | ||
| -7 to -3 | (ΔSTR + 9) / 2 | ||
| -15 to -8 | (ΔSTR + 10) / 2 | ||
| -21 to -16 | (ΔSTR + 12) / 2 | ||
| -22 or less | (ΔSTR + 13) / 2 | ||
Lower and Upper caps
fSTR and fSTR2 hit:
- Lower cap value at ΔSTR = -(7 + Weapon Rank x2) x2
- Upper cap value at ΔSTR = (14 + Weapon Rank x2) x2


