Delay

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Melee Delay

All melee weapons have a denominator of 58.85 delay/second (often rounded to 60 delay/second). Example: Mandau's delay is listed as 176; the actual delay in Earth time is then 176/58.85, or approximately 2.99 seconds.

Ranged Delay

Ranged weapons have a denominator of 110 delay/second. Example: Othinus' Bow's delay is listed as 432; the actual delay in Earth time is then 432/110, or approximately 3.9 seconds.

For compound ranged weapons:

  • Only ranged weapons' (not ammunition) delay account for the aiming delay (actual delay).
  • There's additional 2.9~3 seconds overhead delay after aiming to shoot phase.
    • Result: The normal ranged delay between 2 shots (without Rapid Shot activation) of Othinus' Bow is approximately 6.8~6.9 seconds.
  • Snapshot reduces the aiming delay. Verification Needed
  • Velocity Shot reduces the aiming delay by 15%.


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