Adventuring Fellow

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A legend of two revered mirrors makes its way from the Aradjiah Continent: one of Blighted Gloom, the other of Blessed Radiance. A tale of a friendship and loyalty, and the millennia old rivalry of light and dark await those who chose to travel with an Adventuring Fellow.


Contents

Acquiring an Adventuring Fellow

To begin your journey with and Adventuring Fellow, you must begin by speaking to Luto Mewrilah Upper Jeuno at (G-8).

Familiarity

Also known as "Bond" or "Intimacy," Familiarity determines how long your Adventuring Fellow can stay with you and how many mobs defeated until he/she has to rest. But Familiarity also unlocks quests, upgrades to weapons, and the ability to change or lock your Adventuring Fellow's apparel. Familiarity is gained/lost in the following fashion.


  • For each use of a Signal Pearl or Tactics Pearl: +1
  • Selecting the "Let's Chat" option at the Rendezvous Point (once per real day): +1
  • Completing one of Investigation of the Emptiness, Chameleon Capers, or an Adventuring Fellow Genkai quest: +1
  • Dropping a Signal Pearl: -5
    • Note: Dropping a Tactics Pearl does not negatively influence your Familiarity.


At 30, 50, 70, and 90 your Familiarity is capped. The only way to surpass these caps is to complete the storyline quests which will raise your cap to the next. Currently, the maximum Familiarity cap is 120, whether or not storyline quests to raise the cap will be added in the future is unknown.

Familiarity Mobs Time Weapon trade Head gear Equipment lock Quest / Event
00 15 45
05 Select job
10 1
15
20 2
25 50
30 20 55 1 Past Reflections

Select headwear

35 Picture Perfect (Genkai 1)

Investigation of the Emptiness

40 60 3
45 2 Blighted Gloom
50 65 4
55 3 Regaining Trust (Genkai 2)
60 70 5 1 Select equipment
65 4 Chameleon Capers
70 25 75 Blessed Radiance
75 5 2
80 80 Mixed Signals (Genkai 3)
85 Mirror Images
90 6 6
95 3
100 85
105 7
110 7
115 8
120 30 90

Gaining Experience Points

The amount of experience points gained by an Adventuring Fellow is calculated independently from player characters. An Adventuring Fellow will gain experience off of a mob based on his/her level computed solo against the mob. (For example: if a level 40 Adventuring Fellow is with a party that defeats a level 40 mob, that Adventuring Fellow will gain 100 XP regardless of the levels or amount of players in the party.) To most efficiently level an Adventuring Fellow, one must target mobs that meet or exceed the per monster cap for that level.

30 31 - 50 51 - 55 55 - 60 61 - 70
Cap 200 250 300
Level Difference +4 +3 +4 +5 +6


Below is a graphical representation of the Experience Points per level and how many mobs it would take per level if each is capped XP for that level. Rows displayed in gray represent levels beyond the current level cap.


Level Exp Mobs
30-31 5800 29
31-32 5900 30
32-33 6000 30
33-34 6100 31
34-35 6200 31
35-36 6300 32
36-37 6400 32
37-38 6500 33
38-39 6600 33
39-40 6700 34
40-41 6800 34
41-42 6900 35
42-43 7000 35
43-44 7100 36
44-45 7200 36
Level Exp Mobs
45-46 7300 37
46-47 7400 37
47-48 7500 38
48-49 7600 38
49-50 7700 39
50-51 7800 39
51-52 8000 32
52-53 9200 37
53-54 10400 42
54-55 11600 47
55-56 12800 52
56-57 14000 56
57-58 15200 61
58-59 16400 66
59-60 17600 71
Level Exp Mobs
60-61 18800 76
61-62 20000 67
62-63 21500 72
63-64 23000 77
64-65 24500 82
65-66 26000 87
66-67 27500 92
67-68 29000 97
68-69 30500 102
69-70 32000 107
70-71 34000 114
71-72 36000 120
72-73 38000 127
73-74 40000 134
74-75 42000 140


All totaled, at capped XP your Adventuring Fellow would take 2,154 mobs and 544,800 Experience Points to reach the current level cap of 70 (with one XP to level 71).

For a listing of areas where you cannot call your Adventuring Fellow, please visit the restricted areas page.

Gear

Weapon trade

At Familiarity Level 10 Luto will give you the option to trade in a weapon for your Adventuring Fellow for the first time. You will receive new upgrade options at Familiarity Levels 20, 40, 50, 60, 90, and 110.

Please see the weapon upgrade page for more details.


Head wear

At Familiarity Level 30, you will gain the option "Let's talk about appearances" at the Rendezvous Point. From there, you will be able select hear wear for your Adventuring Fellow. You will gain additional head wear at Familiarity Levels 45, 55, 65, 75, 90, 105, and 115.

Please see the head wear page for more details.


Equipment lock

At Familiarity Level 60, you will gain a new ability from the "Let's talk about appearances" option at the Rendezvous Point that allows you to set a single piece of visible gear. You will gain two additional equipment locks at Familiarity Levels 75 and 95. Currently it is not possible to lock body, hands, legs and feet.

Please see the equipment page for more details.


Quests

Storyline Quests

Genkai

Other Quests

Fellow Points

You can now receive items and modify your Adventuring Fellow with points that are accumulated by spending time with your fellow.

Please see the Fellow Points page for more details.

Related Links

Sources

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